Garou tribes. While they fear the Apocalypse as any werewolf, they believe that each passing day makes them stronger, that every new invention may be appropriated for their cause, and that The Glass Walkers are a fictional tribe of Garou, or werewolves, in White Wolf's Werewolf: The Apocalypse role-playing game, set in the World of Darkness multiverse. The Shadow Lords are one of the tribes found in Werewolf: The Apocalypse. Dec 1, 2009 · All of the Garou live in tribes not matter what breed they are. Initial Willpower: 3 Backgrounds: Pure Breed limited to 4 Beginning Gifts: Breath of the Wyld, Heightened Senses, Sense Wyrm Tribal Weakness: Anger: -1 difficulty to enter frenzy when provoked by men Initial Willpower: 4 Restricted Backgrounds: No Pure Breed and no Resources at creation Beginning Gifts: Cooking, Resist Toxin, Tagalong Tribal Weakness: Social Outcasts : +1 difficulty on all The Black Furies are one of the Tribes found in Werewolf: The Apocalypse. The tribe is Russian by ancestry, and has a long history of pure breeding, nobility, and courage. Tribes are the largest social unit of the Garou. ) According to Tribal legends, the Fianna were Tribes are extended families of Garou, united by devotion to a Tribal Totem rather than simply by ties of blood. The 'primary Stargazers: Leaving the Garou Nation, the Stargazers and their divinations believed that the infighting among the tribes would lead to the death of Gaia, and so left the Garou Nation (and indeed, for a while, Earth itself), preferring to take the fight to the Umbra. The peacekeepers of the Garou, the Children work for understanding between the tribes and hope to eventually form all tribes into a unified front against the Wyrm. Tribe members are often bound by bloodlines, similar totems or Patrons, and lifestyles. The Ghost Council is one of the 11 tribes of true Garou in the 5th edition of Werewolf: the Apocalypse. The Galestalkers are one of the 11 tribes of true Garou in the 5th edition of Werewolf: the Apocalypse. In the Era of Apocalypse, the term is generally applied to any werewolf not part of the 11 'accepted' tribes that are still willing to cooperate with those outside their number on a widespread basis. The politicians and manipulators of the Garou, the Shadow Lords work through their strict hierarchies and secretive ways to wrest as much power as they can. (For their counterpart in 5th Edition, see Galestalkers. Thus they trust solely oral records passed on from mother to The Cult of Fenris are one of the three wayward tribes of Garou, being at odds with the rest of their kin. Aug 4, 2025 · A tribe is a group of Garou from each culture. Fianna: A group of Celtic singers and storytellers that love to drink and sing but also have the job of preserving and recording Garou history. Black Furies A tribe comprised mostly of female Garou, the Black Furies aggressively defend the The Garou Nation is an alliance of twelve fictional Garou tribes in the old World of Darkness setting, as depicted in the role-playing game Werewolf: The Apocalypse. Each tribe has it A page for describing Characters: Werewolf: The Apocalypse - Garou Nation. ) The Uktena were one of the original tribes, or Pure Ones, who were the The revered leaders of the Garou Nation — at least to hear them tell it — the Silver Fangs follow Falcon as their totem. Dec 1, 2009 · Bone Gnawers: This tribe is the lowest and most hated by the other Garou. They are street-dwellers and look similar to jackals. Considering themselves to be the purest of the Garou, the Wendigo seek to destroy the influence of Wyrm while preserving their old traditions. In addition the 'Estranged' is a title bestowed upon any werewolf with the capacity to be Garou (therefore excluding Stolen Moons) that is nevertheless considered with hostility by the true Garou. Reliable Sources are Werewolf: The Apocalypse Core Books, Werewolf:the Forsaken Core Book, Tribebook: Glass Walkers and Tribebook: Glass Walkers (Revised) The Glass Walkers are the wolves of the cities, sharing that realm with the The Uktena, also known as Ghost Council, are one of the tribes found in Werewolf: The Apocalypse. Pledging to a Patron Spirit is a two-way relationship, with the Garou promises to follow this Patron Spirit's values and the Patron Spirit agrees and accepts the Garou. Children of Gaia: A peaceful tribe that desires harmony. Strongly based on Celtic and European traditions, they are known among the Garou for their passions for the pleasure of life, their skills and ferocity in battle, and as keepers of the music, stories, and lore of the Garou. Black Furies A tribe comprised mostly of female Garou, the Black Furies aggressively defend the Fianna G Galestalkers Category:Garou by tribe Get of Fenris Ghost Council (W5) Glass Walkers Silver Fangs - "We rule by divine right, as we always have, only under our leadership can the Garou Nation hope to save our mother. Tribes are also spiritual because they have a Patron Spirit to whom they have a sworn loyalty to. Namesakes to the wind that crosses the tundra, the Galestalkers are tireless. ) In the ancient days before the Wyrmbringers and their Garou allies, the Wyrmcomers, the Wendigo tribe was one of three that The Glass Walkers are one of the thirteen tribes of Garou found in Werewolf: The Apocalypse. Children of Gaia: Originally from the Fertile Crescent, the tribe has spread all over Garou territory. The werewolves of the Ghost Council are great seekers of mystery, but they are regarded as somewhat secretive by more straightforward Garou, who sometimes misunderstand the tribe’s regard for questions of higher purpose. The Silent Striders appear to have roots in Africa and the Middle East. The legend of the tribe's creation tells that during an era of bloodshed among the tribes of the Garou, Gaia herself resurrected innocent cubs from each . The Children of Gaia are one of the Tribes found in Werewolf: The Apocalypse. Furies mistrust written records, seeing them as tainted from the Weaver's webs. Among the Ghost Council’s members may be found guides, academics The Silent Striders are one of the tribes found in Werewolf: The Apocalypse. They go to great lengths to bring back what they have committed to Children of Gaia: Originally from the Fertile Crescent, the tribe has spread all over Garou territory. They try desperately (and usually without much success) to create alliances between the tribes and form a united front, while also try to heal and nurture humans and nature. There are 13 main tribes… Black Furries: This tribe originated in Greece and are usually women only. We’ll share more with you here in upcoming blogs. They defend the disappearing wilderness. The Garou tribes each claim descent from the human peoples of particular geographic areas or demographic subset of human/wolf society (or claim that the particular human culture descended from the Garou tribe). Alongside the Children of Gaia, the Silent Striders were among the first of the tribes to Tribes are extended families of Garou, united by devotion to a Tribal Totem rather than simply by ties of blood. Nomadic, introspective, and highly spiritual, the Silent Striders have plumbed the depths of the Umbra, perhaps more deeply than any other tribe of Garou. These unparalleled trackers never lose awareness of their prey, regardless of whether that prey hails from the Spirit Wilds or the physical world. The Fianna are one of the Tribes found in Werewolf: The Apocalypse. Garou Nation The eponymous werewolves, wielding their rage to fight the enemies of … A tribe is a community of werewolves, one that shares similar motives, philosophies, aspirations, or worldviews. They rule by divine right (again, if you believe them). In contrast, many other Garou see the Cult as having been misled by their zeal into serving the Wyrm's ends by blindly raging against it in everything The Wendigo are one of the tribes found in Werewolf: The Apocalypse. Jan 1, 2023 · Tribes and Renown are just two of the perspectives Garou bring to bear, with their animistic outlook on the world and its state. A Garou is not bound to join the tribe of their ancestry; a cub, for example, may not meet the standards expected of a tribe and is therefore Mar 8, 2024 · Tribes are also spiritual because they have a Patron Spirit to whom they have a sworn loyalty to. Their Apex Kinfolk are known as Oneiro Techno Projectors. Hailing from everywhere in the world there have been wolves, each tribe has distinct traditions and customs. Garou Tribes - Tribal Alliances - Garou Nation The Garou Nation is an alliance of twelve fictional Garou tribes in the old World of Darkness setting, as depicted in the role-playing game Werewolf: The Apocalypse. Driven by hauglosk to extremism and zealotry, the Cult of Fenris believes all other Garou to be fundamentally compromised by the Wyrm. Their modern image, however, also includes accusations of inbreeding and insanity. Each tribe has Camps to join, which focus on specific ideal in each Tribe. They believe that every new invention may be appropriated for their cause, and that every new philosophy might strengthen their resolve. " The ancestral kings of the Garou nation, they descend from the Alpha of the first pack of werewolves (if you believe their stories). A tribe is the "family" of a Garou, determining a werewolf's social ties, totem, and spiritual connections. Steeped in technology, human religion, and the ebb and flow of the city, the Glass Walkers live and die by a creed of progress. Garou tribes resemble human tribes in that they are a community of members sharing common lineage, traditions, rites and values. The matriarchs of the Garou, the Black Furies only accept women as members (save a few male metis), and are known for their honor, wisdom, pride, and fierce skills in battle. Their Apex Kinfolk are known as Princeps. The Shadow Lords originated in the steppes of Eurasia, where they controlled human tribes by assuming an indispensable position within their societies that would GAROU NATION TRIBES - Dominions of DarknessGLASS WALKER Steeped in technology, human religion, and the ebb and flow of the city, the Glass Walkers live and die by a creed of progress. Tribes are extended families of Garou, united by devotion to a Tribal Totem rather than simply by ties of blood. (For their counterpart in 5th edition, see Ghost Council. Bone Gnawers: This tribe is the lowest and most hated by the other Garou. Composed of the broadest base of cultures and considered one of the more mistrusted groups of Garou, the Uktena are also masters of the dark and forbidden knowledge. Uktena: The Uktena are the most mysterious and mystical of the tribes. (For their counterpart in 5th edition, see Hart Wardens. bp4qrf nokra pt7ibq vlojr qizhiag 8bg jur 7dfmf1 bjji uayw5yg